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Graphic Design
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UI/UX Design Principles
32
What UI vs UX Actually Means
The Design Process — The Double Diamond
User-Centered Design
Good vs Bad UX — Real Examples
Nielsen's 10 Usability Heuristics
Affordances & Signifiers
Feedback, States & Micro-interactions
Navigation Patterns
Forms & Input Design
Layout & Grid Systems
Visual Hierarchy & Contrast
Consistency & Design Patterns
Whitespace & Density
User Personas
User Journey Mapping
Information Architecture & Sitemaps
Wireframing (Low-Fi)
Prototyping (Hi-Fi) & Usability Testing Basics
Responsive & Mobile-First Design
Accessibility Basics (WCAG Essentials)
Design Systems & Component Libraries
Building a UX Case Study for Your Portfolio
Understanding User Behavior — Why People Do What They Do
BJ Fogg's Behavior Model
Nir Eyal's Hook Model
Nudge Theory and the Line Against Dark Patterns
Getting Users' Attention and Building Trust
Designing for Behavior Change
Engagement and Retention Mechanics
Business Model Basics for Designers
Competitor Analysis and SWOT for Designers
Measuring Design Impact — A/B Testing Basics
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UI/UX Design Principles
32 lessons
1
What UI vs UX Actually Means
2
The Design Process — The Double Diamond
3
User-Centered Design
4
Good vs Bad UX — Real Examples
5
Nielsen's 10 Usability Heuristics
6
Affordances & Signifiers
7
Feedback, States & Micro-interactions
8
Navigation Patterns
9
Forms & Input Design
10
Layout & Grid Systems
11
Visual Hierarchy & Contrast
12
Consistency & Design Patterns
13
Whitespace & Density
14
User Personas
15
User Journey Mapping
16
Information Architecture & Sitemaps
17
Wireframing (Low-Fi)
18
Prototyping (Hi-Fi) & Usability Testing Basics
19
Responsive & Mobile-First Design
20
Accessibility Basics (WCAG Essentials)
21
Design Systems & Component Libraries
22
Building a UX Case Study for Your Portfolio
23
Understanding User Behavior — Why People Do What They Do
24
BJ Fogg's Behavior Model
25
Nir Eyal's Hook Model
26
Nudge Theory and the Line Against Dark Patterns
27
Getting Users' Attention and Building Trust
28
Designing for Behavior Change
29
Engagement and Retention Mechanics
30
Business Model Basics for Designers
31
Competitor Analysis and SWOT for Designers
32
Measuring Design Impact — A/B Testing Basics